Sarab Roblox part 3 covers the demanding late-game sequence of the Saudi horror title developed by Patience Zone, taking players from Abu Noura's haunted apartment into the desert to locate the buried magic bottle. With live completion rates hovering around 9.7%, Part 3 serves as the primary progression check before reaching the game's endings. Earning the Part 3 badge requires solving precise multi-step puzzles, evading aggressive entities across open ground, and uncovering the truth behind Abu Abdullah's family curse.

Sarab Chapter Clear Rates and Badge Snapshot

Official badge data recorded in early October 2026 highlights the sharp difficulty spike between the opening chapters and Part 3. The numbers below reflect live player data across the official Roblox experience:

Badge NameApproximate AwardsApproximate Clear RateStage Overview
Part 1~749,900~98,7%Opening neighborhood, park errands, and school entry
Part 2~370,000~53,5%School classrooms, quiz test, chemical lab puzzle
Part 3~59,300~9.7%Abu Noura's apartment, desert trial, and story conclusion

The drop from Part 1 to Part 3 occurs because the late game reduces recovery margins, eliminates safe reset spots during chases, and requires players to navigate hostile desert ground with minimal stamina buffer.

Step-by-Step Walkthrough: Abu Noura's Apartment and Garzam

After acquiring the principal's key and leaving the school via the Elantra, your objective marker directs you to Building 1431, Apartment 7, where the spiritual healer Abu Noura resides.

1. The Mirror and Girl's Room Puzzles

Inside the apartment, Abu Noura warns you to avoid the lounge. Once supernatural activity starts, you must cleanse the apartment of Garzam's entities:

  1. Enter the newly unlocked bedroom to locate the mirror mechanism. Rotate the mirror toward the bed to reveal the invisible spirit under the focused light until it burns. If the glass shatters, retrieve and slot a replacement mirror from the room to finish the banishment.
  2. Move into the adjoining room containing children's toys and pictures. A possessed monkey doll will scurry out and attempt to trap you. Pursue it through the corridor and into the kitchen to secure the missing fragment of the map.
  3. Bring the assembled map back to Abu Noura in the main room.

2. The Incense Burner Trial

Presenting the map triggers an ambush by Garzam, casting the player into a dark, unstable void:

  • Step across the fractured platforms without slipping over the edges.
  • Collect scattered pieces of burning coal from the platforms.
  • Deposit all pieces into the large central incense burner to dispel Garzam's realm.
  • A narrative flashback will play, revealing that teacher Nasser paid Abu Noura 2,000 riyals to place a dark curse on his colleague Abdullah out of bitter professional jealousy.

Desert Stage: Locating the Buried Magic

Waking from the vision, exit the apartment, return to your vehicle, and follow the directional arrows leading out into the desert.

1. The Donkey-Legged Stranger (Abu Mutlaq)

As the vehicle arrows stop, you are forced on foot into the sand. You will encounter Abu Mutlaq, a strange figure attempting to lure you into a local wedding feast. Observing his lower body reveals a donkey's hoof, signaling a trap. Refuse the invitation, retreat from the path, and push past the roadblock toward the campfires in the distance.

2. Healing the Shepherd

Further in the dunes, you will find a campsite with a lone shepherd wearing a white headdress who has suffered a scorpion sting. To gain his assistance:

  1. Enter the shepherd's tent and gather natural myrrh and fresh water.
  2. Apply the remedy to the shepherd's wound to relieve his pain.
  3. In return, he discloses that dark items are buried near the stone markers adjacent to the camel pen, warning you to stay clear of the aggressive camel patrolling the perimeter.

3. Digging the Magic Bottle

Equip the shovel found near the campsite tents. Approach the marked stone formations while maintaining line of sight on the wandering camel:

  • Watch the camel's movement pattern. If it turns toward you, back off toward the tent safe zone immediately.
  • Interact with the marked ground patches using the shovel to dig.
  • Unearth the buried magic bottle, pick it up, and sprint back to your car before the desert entities close in.

Returning to the Neighborhood: The Final Reveal

Drive the vehicle back from the desert to Abu Abdullah's original house in the neighborhood. Upon arrival, the front door is firmly locked and dark.

Speak to the neighbor standing across the road to report that you retrieved the buried curse bottle. The neighbor reveals the core plot twist: Abu Abdullah passed away years ago. The man's son, driven completely mad by the curse Nasser bought from Abu Noura, never recovered. The deranged figure chasing you through the park swings and alleys during the earlier stages was Abu Abdullah's son all along.

Completing this conversation clears the final objective, awarding the Part 3 badge and unlocking access to the game's ending branches.

Key Survival Habits for Part 3

  • Limit Squad Size: While Sarab supports up to 25 players per server, progression objectives are designed for 1 to 4 players. Large public lobbies create congestion at narrow doors and trigger entity audio overlap. Running Part 3 in private or quiet lobbies significantly reduces accidental wipes.
  • Manage Footsteps and Sprinting: In both the apartment and the camel enclosure, running constantly drains your stamina bar and alerts nearby threats. Walk whenever line-of-sight is broken, reserving sprint bursts strictly for escaping charges.
  • Optional Stamina Upgrade: The developer offers an "Inf Stamina" gamepass on the official experience store for 19 Robux, which prevents stamina depletion during chases if you struggle with evasion timing.
  • Audio Cues Over Visuals: Desert mirages and low-light apartment corridors make sightlines unreliable. Wear stereo headphones to track Garzam's laughter and the camel's approach directions before they enter view.

Frequently Asked Questions

What does the Sarab Part 3 badge reward?

Earning the Part 3 badge confirms completion of the third main stage arc (the desert curse recovery) on your public Roblox profile and acts as the prerequisite for triggering the game's Good and Bad ending badges.

How do you avoid the camel while digging in the desert?

The camel cannot follow you into the immediate campsite tent radius. Wait until the camel patrols to the far side of the pen before stepping up to a stone mound. Dig once, retrieve any item or check the hole, and disengage back to the tents if the camel turns your direction.

What is the suitcase code in the school before reaching Part 3?

In Classroom 1A, viewing the desks and chairs from specific perspective angles reveals the three-digit lock code: 0-4-3. Opening this suitcase is required to gather the necessary materials for the chemistry lab prior to unlocking the principal's office.

How many endings does Sarab have after Part 3?

According to the official Roblox experience description by Patience Zone, Sarab contains 3 different endings (Bad Ending 1, Bad Ending 2, and Good Ending), each awarded via its own respective account badge.