In the Saudi horror experience Sarab on Roblox, jinn and supernatural entities drive the core mystery behind the curse placed on Abdullah. Players encounter these entities across multiple chapters, ranging from the apartment-dwelling demon Garzam to the deceptive desert trickster Abu Mutlaq. Surviving these spirits requires specific tools—such as the ultraviolet flashlight and incense coals—and making the correct dialogue choices to avoid catastrophic endings.

Developed by Patience Zone (created and directed by Mohamed Gamer), the story blends traditional Arabian folklore with psychological horror, tasking one to four players with breaking a deadly curse. Understanding each spirit's behavior and weaknesses is necessary to reach the true conclusion of the game.

Who Are the Jinn in Roblox Sarab?

The narrative of Sarab revolves around black magic (sihr) contracted through a sorcerer named Abu Noura ten years before the events of the game. A chemistry teacher named Mr. Nasser became consumed by jealousy over his cousin Abdullah's promotions and success, ultimately hiring Abu Noura to curse Abdullah away from Hassoun Al-Barqi Secondary School.

This curse summoned malevolent jinn that fragmented Abdullah's mind and bound demonic entities to multiple locations, including Abu Noura's apartment complex and the surrounding desert.

Garzam: The Apartment Boss

Garzam (also referenced as Ghurzam or Garzam) is the central demonic entity contracted to torment Abdullah. Players encounter Garzam in Building 1431, Apartment 7, after locating Abu Noura's address through documents found in the school principal's office.

The Encounter in the Majlis

When players enter the apartment, Abu Noura instructs them to wait and forbids them from entering the parlor (majlis). Investigating the strange noises coming from the room triggers a cutscene where Abu Noura attempts to sever his contract with Garzam, stating that Abdullah has suffered enough. Garzam mocks Abu Noura, laughs demonically, and attacks him.

At this point, the game presents a critical decision:

  • Save Abu Noura: Players choose to intervene, initiating a multi-stage boss confrontation to retrieve the desert map pieces.
  • Leave Garzam: Walking away triggers Bad Ending 1, abruptly ending the playthrough as players abandon the investigation.

Phase 1: The Mirror Minions

If players choose to save Abu Noura, they must search the apartment rooms to defeat Garzam's spectral minions. In the first bedroom:

  1. Locate the large mirror fixture and interact with the handle to angle the reflection.
  2. Search the reflection to spot the floating entity, which often hides near the corner, behind the bed, or near the ceiling.
  3. Keep the purple ultraviolet flashlight beam focused on the spirit until it burns.
  4. If a mirror breaks, locate the replacement mirror in the room, mount it to the stand, and reorient the beam to eliminate the creature and claim the first map scrap.

Phase 2: The Inhabited Monkey Doll

The second spirit flees into the bedroom of Abu Noura's daughter, Noura, who is seen hiding behind the door. The spirit possesses a monkey doll that darts between rooms, locking doors and fleeing toward the hallway, kitchen, and living room.

  • Track the doll by following its audio cues and laughter.
  • Maintain the ultraviolet beam on the doll continuously until it turns purple, catches fire, and surrenders the second map piece.

Phase 3: The Incense Burner (Mabkhara)

Returning the assembled map pieces to the majlis triggers Garzam's final attack. Garzam shatters the floor into a fiery pit with intense gravitational pull.

  • Players are constantly dragged toward the center void.
  • To banish Garzam, sprint against the directional drag, collect scattered glowing coal embers, and deposit them one by one into the central incense burner (mabkhara).
  • Once all coals are placed, sacred incense smoke subdues Garzam, triggering a memory flashback from ten years ago where Abu Noura accepted Nasser's 20,000 Riyal payment to buy a cake for his daughter Noura.

Abu Mutlaq: The Desert Wedding Shapeshifter

After escaping Abu Noura's apartment and following the navigation markers into the dark desert, players encounter a man named Abu Mutlaq standing beside the dirt road.

Folklore and the Donkey Hoof Clue

Abu Mutlaq greets players warmly, claiming there is a massive wedding celebration happening nearby with abundant lamb, rice, and feast dishes. He invites players to join the dinner before continuing their journey.

In traditional Arabian folklore, jinn frequently disguise themselves as ordinary humans to mislead desert travelers, but their true nature is given away by animal hooves instead of human feet. Observing Abu Mutlaq closely reveals:

  • Flashlights flicker or fail to illuminate his face properly.
  • Looking down at his legs reveals the lower limbs and hooves of a donkey or goat.

The Wedding Trap (Bad Ending 2)

If players accept Abu Mutlaq's invitation:

  1. Players follow Abu Mutlaq to a vibrant desert campsite filled with Samri music and dancing figures.
  2. Players sit down at the banquet tables to eat what appears to be a rich feast.
  3. The illusion suddenly shatters, leaving the players sitting in the freezing, barren desert eating animal bones.
  4. The screen fades out, awarding Bad Ending 2, stranding the players permanently in the wilderness.

To progress toward the Good Ending, players must press the decline option, refuse Abu Mutlaq's hospitality, and continue toward the marked path.

The Desert Shepherd and the Buried Magic

Refusing Abu Mutlaq leads players to a wounded Sudanese shepherd resting by a tent after being stung by a scorpion. After players fetch water and natural myrrh from the tent to treat his leg, the shepherd reveals the location of the buried curse.

  • The Camel Distraction: An aggressive black camel with glowing red eyes guards the stone markers. Players must take hay from the pen and place it near the camel to keep it feeding.
  • Excavating the Bottle: Grab a shovel from beside the tent and dig at the stone mounds. Uncovering the correct mound yields the buried magic bottle displaying Mr. Abdullah's photograph.
  • The Escape: Taking the bottle causes the ground to rumble and supernatural tremors to activate. Players must sprint straight back to the car without stopping to return to the neighborhood.

Other Entities and Lore Connections

Entity / CharacterLocationNature & MechanicsNarrative Role
GarzamApartment 7High-ranking jinn demon; uses possession, telekinesis, and fiery portalsThe demon hired by Abu Noura to enact Nasser's curse on Abdullah.
Abu MutlaqDesert HighwayShapeshifting jinn with donkey hoovesLures desert travelers into a fake wedding illusion to trap them (Bad Ending 2).
The Black CamelDesert Dig SiteHostile desert beast protecting the buried curseMust be fed hay to allow players to dig up the magic bottle.
Umm al-Sa'af wal-LeefSchool CorridorsFolklore entity mentioned by elders; roams the dark hallwaysMentioned as being seen at Hassoun Al-Barqi Secondary School.
Neighborhood MadmanNeighborhood ParkChases players when they sprint; sings while patrollingRevealed at the end of the game to be Abdullah himself, driven mad by the jinn curse.

The Final Twist: Abdullah and the Neighborhood Madman

Upon returning to the neighborhood with the unearthed bottle, players find Abu Abdullah's house shuttered and abandoned. When speaking to a neighbor standing outside, the full reality of the haunting is revealed:

  • Abu Abdullah died ten years prior, meaning the old man who initially welcomed the players and served them coffee was a lingering apparition or illusion.
  • The "neighborhood madman" who stalked the players in the park while they gathered groceries was none other than Mr. Abdullah, who lost his sanity a decade ago due to the relentless demonic torment inflicted by Garzam.

Frequently Asked Questions

How many endings does Sarab have on Roblox?

The game features three distinct endings: Bad Ending 1 (abandoning Abu Noura to Garzam in the apartment), Bad Ending 2 (accepting Abu Mutlaq's invitation to the jinn wedding), and the Good Ending (defeating Garzam, refusing the wedding, and digging up the buried curse bottle).

How do you spot Abu Mutlaq's true identity in the desert?

Look at his feet rather than his dialogue. He has a donkey leg instead of normal human feet, and standard flashlights struggle to illuminate his face, signaling that he is a deceptive jinn entity.

What is the best way to defeat Garzam in the apartment?

First, use the movable mirrors and ultraviolet flashlight to burn the spirit hiding in the room corners. Second, chase down the possessed monkey doll through the hallways using the UV beam until it catches fire. Finally, resist the gravitational pull in the majlis and drop all glowing coal pieces into the central incense burner to banish the demon.