Sarab Roblox bad ending 1 triggers when you abandon the spiritual healer Abu Noura at his apartment instead of saving him from the jinn Garzam. Choosing to walk away prompts your character to return to the car, immediately cutting the investigation short and leaving the curse unresolved.

Unlike the other paths in the game, this branch cuts off the entire desert chapter, making it the fastest ending to reach once you leave the school.

Prerequisites Before the Branching Point

To reach the decision point for Bad Ending 1, you must play through the opening chapters of the game:

  1. The Old Man's Request: Visit Abu Abdullah's house to learn about his bewitched son, Abdullah, who suffers from nightmares linked to the local abandoned school.
  2. The Grocery Store Trade: Head through the park while avoiding the aggressive neighborhood madman. Retrieve the stolen grocery items (the debt ledger, rice sack, milk, and water carton) for the store clerk to receive the school gate key and a flashlight.
  3. Hassoun Al-Barqi School: Enter the school, pass the classroom pop quiz, turn off the running water taps in the restrooms, and solve the chemical lab order puzzle using the colored solutions.
  4. The Principal's Office: Listen to the voice recording and collect the note revealing that Abdullah's cousin, the chemistry teacher Nasser, used black magic out of envy and hired Abu Noura. This unlocks the healer's address: Building 1431, Apartment 7.

How to Get Bad Ending 1

Once you arrive at Building 1431 and head up to Apartment 7, follow these exact steps to trigger the first bad ending:

  1. Knock on Apartment 7: Speak with Abu Noura at the front door and mention Abdullah's condition.
  2. Ignore Abu Noura's Warning: Abu Noura tells you to sit and wait in the hallway, explicitly telling you not to enter the parlor. Walk over to the parlor door and look inside anyway.
  3. Witness the Attack: Inside the room, you will overhear Abu Noura trying to break off his arrangement with the jinn Garzam (Razam). Garzam refuses, turns on the healer, and threatens you directly.
  4. Choose to Leave: The game presents a choice: rescue Abu Noura or leave Garzam alone. Select the option to leave.
  5. Return to the Car: Turn around, walk out of the apartment building, and head straight back to your vehicle.

Getting into the car rolls the credits by developer Patience Zone (Prince Games Zone), awarding the Bad Ending 1 badge.

Sarab Endings Comparison

The Roblox game features three distinct ending badges based on decisions made at the apartment and in the desert:

Ending NameBranch LocationKey Decision RequiredOutcome
Bad Ending 1Apartment 7 (Abu Noura's home)Choose to abandon Abu Noura and flee from Garzam.Return to the car; investigation ends without visiting the desert or lifting the curse.
Bad Ending 2Riyadh DesertRescue Abu Noura, travel to the desert, and accept the stranger's wedding invitation.Attend the jinn wedding feast, eat plates of animal bones, and collapse lost in the desert.
Good EndingRiyadh DesertRescue Abu Noura, decline the wedding invitation, and assist the scorpion victim.Distract the camel with hay, dig up the buried talisman, and uncover the truth behind Abu Abdullah's house.

Story Consequences of Bad Ending 1

Choosing to walk away at the apartment leaves all primary mysteries unanswered. Because you do not confront Garzam's minions with mirrors, flashlights, or incense coals, you never receive the photograph marking where the curse was buried.

Consequently, your character never drives to the desert, never learns why Abu Noura accepted Nasser's money, and leaves Abdullah trapped in his bewitched state.