Sarab Roblox part 1 challenges players to investigate a mysterious curse affecting Abu Abdullah's son by navigating a dangerous neighborhood park and uncovering dark secrets inside an abandoned school. Developed by Patience Zone, this Saudi-inspired survival horror experience supports 1 to 4 players and relies heavily on audio awareness, stealth, trivia, and chemical puzzle-solving.

Completing Part 1 rewards you with the official Part 1 badge and unlocks the path forward to Abu Noura's apartment in Part 2.

Part 1 Overview and Key Objectives

Part 1 is divided into two major environments: the residential neighborhood (including the park and grocery store) and Hassoun School.

PhaseLocationPrimary HazardKey Items & Objectives
Phase 1: NeighborhoodAbu Abdullah's House & ParkThe Neighborhood MadmanRetrieve 4 stolen grocery items; obtain School Key and Flashlight
Phase 2: School InfiltrationHassoun School Grounds & OfficeGhostly figures / Invisible entitiesCut chains with pliers; listen to the Vice Principal's audio log
Phase 3: Chemical TrialsClassrooms & Flooded RestroomWater anomaly, projectile throwerPass the timed exam, shut off 4 water valves, dodge projectiles, solve UV code
Phase 4: Chemistry LabScience Lab & Principal's OfficeInvisible stalker (revealed by UV)Mix 4 substances in correct order; obtain Principal's Key; read Abu Noura's address

Phase 1: Abu Abdullah’s House and Al-Safa Grocery

After arriving by car outside Abu Abdullah's house, enter the unlocked front door on the right. Inside, you find Abu Abdullah and his bedridden son, Abdullah, who is suffering from severe nightmares and an alleged curse tied to the local abandoned school. Abu Abdullah directs you to Al-Safa Grocery across the park to collect the school gate key from the shopkeeper.

To reach the store, you must cut through the dark central park. The area is stalked by the Neighborhood Madman, a hostile entity wandering the grounds:

  • Sound-based aggro: The madman reacts to running footsteps. Walk rather than sprint whenever you are near him or hear him muttering and singing.
  • Looped structures: If the madman spots you, break his line of sight by looping around playground structures such as the swings and the slide.
  • Safety boundary: The madman will not follow you past the park perimeter fence near the grocery store.

The Grocer's Stolen Items Quest

At Al-Safa Grocery, the shopkeeper refuses to give up the school key for free because the neighborhood madman recently ransacked the shop. You must venture back into the park to retrieve four stolen items and return them one by one to the store counter:

  1. Debt Ledger: A notebook often found near the playground equipment or guarded by a cat.
  2. Sack of Rice: A heavy bag of Al-Sabr Basmati Rice located along the park walkways.
  3. Carton of Water: A boxed case of bottled water sitting in the open park grounds.
  4. Milk / Laban: A fresh dairy jug located on or near playground fixtures.

Because players can carry only one item at a time, solo players must make multiple trips through the park. In co-op, each player can grab a single item simultaneously to clear this step quickly. Once all four items are placed in their designated spots at the counter, the clerk hands over the School Key and a Flashlight.


Phase 2: Infiltrating Hassoun School

Exit the grocery store and follow the street toward the front courtyard of Hassoun School.

  1. Enter the Courtyard: Pick up the pliers (cutter) dropped on the walkway in the morning assembly area.
  2. Cut the Chains: Use the pliers on the locked gate to open the rear school entrance.
  3. Equip the UV Flashlight: The flashlight features two modes—standard white light (toggled with F on PC) and Ultraviolet / UV light (toggled with R on PC). Keep UV light ready, as it reveals hidden entities and invisible wall markings.
  4. Inspect the Vice Principal’s Office: Listen to the recorded cassette tape on the desk. The audio log reveals that the chemistry teacher, Mr. Nasser, has been behaving erratically since Abdullah fell ill, locking himself in the chemistry laboratory after hours and stealing Abdullah's personal items.

Phase 3: Collecting the Four Chemical Solutions

Head up to the second floor to locate the Chemistry Lab. A note on the desk states that four separate chemical mixtures (orange, blue, green, and brown) must be acquired from around the school and placed on specific tables.

1. The Classroom Pop Quiz (Green Acid Substance)

Follow the school bells calling students to take an exam. Enter the designated open classroom and take a seat at an exam desk to initiate the test. You must shade the correct answers on the paper before the timer expires:

  • Ship of the desert: Camel
  • Country famous for the pyramids: Egypt
  • Fastest land animal: Cheetah
  • Largest animal on Earth: Blue whale
  • Opposite of attendance: Absence
  • Opposite of full: Empty

Submitting a passing answer sheet completes the trial and awards a classroom key alongside the Green Substance.

2. The Flooded Restroom Maze (Blue Freezing Substance)

Find the door labeled with water conservation reminders. Inside, a note explains that Mr. Nasser conducted an experiment in the restroom, causing hallucinations and massive flooding.

  • Step into the flooded, maze-like utility room where a nursery song about conserving water echoes.
  • Navigate the rising water corridors and interact with four leaking pipe valves to shut off the flow.
  • Evade the tear-shaped water monster patrolling the submerged corners.
  • Once all four valves are shut, the flood recedes, unlocking the pedestal containing the Blue Substance (Freezing Agent).

3. The Desk Cover Hallway (Brown / Rust Substance)

Head down the hallway where an entity at the far end aggressively hurls heavy books and obstacles down the corridor.

  • Do not sprint straight down the center of the hall.
  • Advance by ducking behind student desks placed along the left and right walls.
  • Wait for a projectile to slam into your current desk barrier before dashing to the next table.
  • Reach the end of the room to confront the figure and claim the Brown Substance.

4. The UV Briefcase Puzzle (Orange Fire Substance)

Locate the locked classroom requiring a three-digit briefcase combination. A clue sketch shows three objects: a Desk, a Window, and a Chair.

  1. Switch your flashlight to Ultraviolet (UV) mode.
  2. Scan the room to locate glowing numbers drawn on each corresponding object:
    • Check the surface of the student desk.
    • Check the glass or frame of the window.
    • Check the wooden student chair.
  3. Enter the numbers into the briefcase lock in the precise sequence shown on the clue (Desk -> Window -> Chair).
  4. Pop open the case to collect the Orange Substance.

Phase 4: Solving the Chemistry Lab and Escaping

Return to the second-floor Chemistry Lab with all four containers.

The Table Reaction Sequence

Inspect the damage and residue marks across each laboratory work table. Each stain corresponds to one elemental chemical property:

  • Burnt Table: Pour the Orange Substance (Fire).
  • Rusty Table: Pour the Brown Substance (Earth / Rust).
  • Frozen Table: Pour the Blue Substance (Freezing Agent).
  • Rotten / Acid-marked Table: Pour the Green Substance (Acid).

Pouring all four substances correctly triggers a chemical reaction that opens the lab desk drawer, granting the golden Principal’s Office Key.

The Principal's Office and Part 1 Conclusion

Take the key downstairs to unlock the Principal's Office. Inside, read the final note left by Mr. Nasser. The note confirms that Nasser hired a spiritual sorcerer named Abu Noura to cast a binding illness over Abdullah, but the spell spiraled out of control and remains buried in the desert.

The letter provides Abu Noura’s contact address: Building 1431, Apartment 7.

Exiting the school grounds at this point triggers the transition cutscene, awards the Part 1 Badge, and unlocks the car drive to Abu Noura's apartment building for Part 2.


Frequently Asked Questions (FAQ)

How many players can play Sarab Roblox?

Sarab supports 1 to 4 players per session on PC, Mobile, and Console platforms.

How do you survive the Neighborhood Madman in the park?

Walk instead of sprinting whenever you are inside the park. The madman detects loud footstep sounds. If he spots you, run around the swings or the slide to break line of sight, or escape through the fence exit near Al-Safa Grocery.

What are the four items required by the Al-Safa Grocery clerk?

You must collect the shop's debt ledger (notebook), a sack of Al-Sabr rice, a carton of water, and a container of milk/laban from the park.

How do you reveal invisible monsters and codes in the school?

Press the UV toggle key (R on PC) while holding the flashlight. Ultraviolet light reveals invisible roaming spirits and illuminates glowing digits on classroom furniture needed for puzzle locks.