Sarab Roblox Part 2 takes players inside the abandoned school, shifting the horror experience from neighborhood item delivery into complex multi-room puzzles, hallway stealth, and story investigation. Developed by Patience Zone, this Saudi-inspired survival horror game tasks players with uncovering why Mr. Abdullah fell ill after his cousin, chemistry teacher Mr. Nasser, tampered with dark magic.

Surviving Part 2 requires answering an interactive classroom exam, draining flooded bathrooms to collect chemical reagents, dodging hallway creatures, and balancing the chemistry lab experiment to unlock the principal's office.

Sarab Roblox Part 2 Overview and Clear Rates

According to official game data and community tracking on the Sarab Wiki, Part 2 marks the primary difficulty jump in the game. While Part 1 functions as an accessible onboarding phase, Part 2 cuts completion rates significantly due to strict chase timing and multi-step puzzles.

Chapter / BadgeApprox. AwardsApprox. Win RateGameplay Focus
Part 1~749,900~98.7%Neighborhood park exploration, grocer errands, madman evasion
Part 2~370,000~53.5%Abandoned school, exam quiz, bathroom valves, chemistry lab
Part 3~59,300~9.7%Late-game encounters, Abu Noura apartment, desert magic retrieval

The ~53.5% completion rate for Part 2 reflects the shift from open sprint paths to confined interior corridors where sound cues and inventory management dictate survival.

Entering the School and the Vice Principal's Office

After unlocking the school gate using the clippers or key obtained from the grocer at the end of Part 1, enter the courtyard and head straight into the main building.

  1. Locate the Vice Principal's office on the ground level.
  2. Play the cassette recorder on the desk to trigger dialogue between the physical education teacher and the administration. The recording reveals that Mr. Abdullah fell ill shortly after Mr. Nasser took personal items, including his ghutra (headgear), from his desk.
  3. Note the bulletin board warning: certain entities only react or become visible under ultraviolet/purple illumination.
  4. Listen for the school bell announcing the "second period," which activates wandering entities across the corridors.

Classroom Test Answers and Key Locations

Progressing through the school requires clearing locked doors across three floors. You must collect keys scattered inside classrooms and pass a timed academic exam.

When entering the examination hall, take a seat at the front desk to initiate the test paper interface. Gameplay recordings document the following questions and correct responses:

  • What is the animal called the king of the jungle? Lion.
  • Turki's mother has four sons: Khaled, Saad, Fahd, what is the fourth son's name? Turki.
  • What is the country famous for the pyramids? Egypt.
  • How many continents are there in the world? Seven (some versions list six depending on local curriculum options; select 7).
  • What walks with you in the light and disappears in the dark? Shadow.
  • What is the fastest land animal? Cheetah.
  • What is the opposite of the word "attendance"? Absence.
  • Name of the marine animal shown on the sheet? Dolphin.

Submitting the test successfully yields a progression key required to open upper-level classrooms. If an alert sounds or footsteps approach during the exam, stay seated until the sequence registers to avoid failing the prompt.

The Flooded Bathroom Water Valve Puzzle

One of the essential chemicals needed for the lab sits inside the school's flooded bathroom area, located near the stairwell on the upper floor. A sign on the wall quotes the traditional proverb: "Do not waste water, even at a flowing river."

  1. Enter the flooded corridor and navigate the red-lit maze.
  2. Locate and interact with the open faucets and pipe wheels to shut off leaking water lines.
  3. Listen for audio chanting or entity movement in the water; avoid lingering in open intersections.
  4. Once all active faucets are turned off, the floodwaters drain, allowing you to access the lower grate and pick up the freezing agent (blue reagent).

Suitcase Code and Classroom Desks

Certain locked classrooms contain briefcases and letters documenting Mr. Nasser's jealousy toward Mr. Abdullah. To open the locked briefcase in room 1-A / 1-4:

  1. Inspect the walls and desk markings.
  2. Adjust your camera angle and flashlight beam to reveal hidden chalk numbers painted on furniture surfaces.
  3. Players have recorded codes such as 0-4-3 or 9-5-8 depending on room perspective and object count (tables, windows, and chairs).
  4. Enter the three-digit code into the lock to secure the acid chemical reagent and personal diary fragments.

Chemistry Lab Puzzle Solution

Once you have gathered the photographic clues and chemical bottles from the classrooms, return to the chemistry laboratory. A guide note states: "Examine the traces on every table. Every trace indicates the appropriate material for it. You just need to know the correct order."

Each workstation table exhibits specific damage corresponding to one reagent:

  • Burnt / scorched table surface: Orange / Fire substance.
  • Corroded metal / rust: Brown / Rust-treating agent.
  • Clean / frost surface: Blue / Freezing agent.
  • Chemical etching / skull sign: Toxic / Acid solution.

Inspect the collected clue photographs to determine the exact sequence. In verified playthroughs, setting the chemicals onto the burners without explosions requires matching each substance to its respective trace (Fire, Rust, Freezing, and Acid) in the numbered order revealed across the classroom notes.

Solving the experiment opens the lab drawer, granting the golden Principal's Key.

Surviving School Monsters and Chase Sequences

The entity patrolling the school corridors operates under specific behavior patterns:

  • Classroom Safe Havens: If you hear heavy footsteps or knocking sounds, immediately enter the nearest classroom. Wandering monsters cannot pass through standard classroom doorways.
  • Door Discipline: Do not close and lock open classroom doors behind you while exploring. Leaving cleared rooms open ensures immediate escape paths during sudden hallway chases.
  • Projectile Attacks: An entity on the third floor throws objects across the hallway. Use classroom desks and hallway lockers as cover, moving forward only after a throw connects with the wall.
  • Key Retention: Community tests show that dying while holding an unspent key drops the item. However, if you use a key on a locked door before dying, that room remains permanently unlocked upon respawn.

Transition to Abu Noura (Part 3 Setup)

Take the golden key to the principal's office on the ground floor. Inside, inspect the desk drawers to find Mr. Nasser's confession letter and an audio tape.

Nasser admits he hired a spiritual healer named Abu Noura to cast a separation spell on Abdullah, but the curse spiraled out of control and was buried in the desert. The file reveals Abu Noura's address: Building 1431, Apartment 7.

Exit through the main school doors to return to your car, concluding the school segment and triggering progression toward the apartment complex and the desert.

Frequently Asked Questions

What controls the flashlight in Sarab Roblox?

On PC, press the F key to toggle the flashlight on and off. Keeping the light off while moving through open halls helps prevent alerting distant entities.

What happens if you fail the classroom test?

Failing to answer enough questions correctly or running out of time resets the test paper. You can retake the quiz immediately by sitting back down in the desk chair.

Why is the chemistry lab exploding?

The experiment explodes if chemicals are placed out of order or poured onto the wrong burner. Match each bottle directly to the visual trace on the desk (burn marks, rust, clean frost, or acid corrosion) as indicated by your collected clues.

Can you play Sarab Part 2 solo?

Yes. Sarab supports 1 to 4 players per squad (within 25-player servers). While solo runs require personal inventory backtracking, all puzzles scale identically regardless of team size.