Sarab Roblox abandoned school, officially titled Hassoun Al-Bareq Secondary School for Boys, serves as the second major stage in the Arabic horror game developed by Patience Zone. Players enter this location after completing the neighborhood park errands for the grocery store clerk. Inside, you must navigate haunted corridors, evade hostile entities, and solve four distinct puzzles to uncover how teacher Mr. Nasser cursed his cousin, Mr. Abdullah.
This walkthrough covers every objective required to survive the school, solve all laboratory and classroom challenges, and unlock the path forward to Abu Noura's apartment.
Preparing for the School: Flashlight and Battery Mechanics
Before you can unlock the school gates, you must finish the errand quest for the grocery store clerk at Al-Safa store by retrieving four items stolen by the neighborhood madman in the park:
- The debt ledger (held by a cat near the playground structures)
- The bag of Al-Sabr Basmati rice
- The carton of patience water
- The fresh milk container
Handing these items to the clerk grants you the school key and an ultraviolet (UV) flashlight.
Inside the school, lighting is critical. Pressing your flashlight toggle provides basic illumination, while pressing the UV light key (default R on keyboard) switches the beam to purple ultraviolet light. Certain specters and hidden environmental writings are only visible under UV illumination. The flashlight drains over time, tracked by a battery gauge on your screen. You can find replacement batteries scattered across student desks, hallway tables, and classroom counters.
Step 1: Enter the Vice Principal's Office
After using your clippers or key to breach the rusted entrance gate, proceed into the main administrative wing on the ground floor to locate the vice principal's office.
Entering the room triggers an audio log dialogue between school staff. The discussion reveals that chemistry teacher Mr. Nasser began acting erratically and locking himself inside the chemistry lab after stealing Mr. Abdullah's personal ghutra and desk belongings. Once the audio completes, the game announces that the "second period" has begun, unlocking access to the stairwells and upper classrooms.
Step 2: Pass the Timed Classroom Exam
Head toward the active testing classroom. As soon as the PA system announces that students must report to their desks for the exam, you must immediately walk up to an open student desk and take a seat. Failing to sit down quickly results in an instant kill from the supervising presence.
Once seated, interact with the test paper on the desk. You must answer multiple-choice questions and shade the corresponding bubbles on the answer sheet before the timer expires. Question topics are drawn from general knowledge and Saudi cultural references observed during player playthroughs:
- Ship of the desert: Camel
- Fruit served with Saudi coffee: Dates
- Country famous for the pyramids: Egypt
- Fastest land animal: Cheetah
- What walks with you in light and disappears in darkness: Shadow
- Turki's mother has four sons (Khalid, Saad, Fahd): Turki
- Thing that stays hot/does not cool down in the fridge: Hot chili pepper
- Largest animal on Earth: Blue whale
Accurately completing the bubble sheet and submitting the test before the bell rings clears the room, granting you access to room keys and chemical components needed for the central experiment.
Step 3: Drain the Flooded Bathroom Maze
Locate the second-floor student bathrooms. Notes outside indicate that Mr. Nasser conducted forbidden experiments here, leaving behind water anomalies and lingering apparitions.
Entering the bathroom pulls you into a flooded, gas-filled corridor maze where a singing entity wanders. The room features rising water mechanics that can drown players if delayed:
- Move through the flooded passageways to find the four manual shut-off valves.
- Turn each valve completely to halt the water supply.
- Once all four valves are closed, the water level drains away.
- Collect the blue freezing solution beaker from the drained basin at the back of the room.
If playing in a co-op group of up to four players, split up to cover different corners of the bathroom maze, as closing all four valves quickly reduces the time spent exposed to the singing ghost.
Step 4: Dodge the Hallway Entity and Crack the UV Locker Code
As you explore the third-floor corridors and numbered rooms (such as Rooms 3-2, 3-5, and 1-4), a shadowy figure lurks in the halls, hurling books down long hallways. Hide behind overturned desks or doorways when you hear incoming objects, and keep your UV flashlight ready to deter the entity.
In Room 1-4, you will encounter a locked briefcase or desk drawer requiring a three-digit combination:
- Turn on your purple UV flashlight.
- Inspect the furniture around the room to find glowing numbers etched into specific objects.
- Match the numbers to the prompt sequence shown on the room's board (typically ordered by Desk, Window, and Chair).
- Enter the matching digits into the combination lock.
Cracking the lock opens the storage compartment, allowing you to pick up the orange/burnt chemical solution and key fragments.
Step 5: Solve the Chemistry Lab Experiment
Return to the chemistry lab with all four chemical containers and the clues gathered from the classroom chalkboards and tables. The puzzle requires pouring the correct substance onto the matching test station.
Each station features specific physical traces corresponding to one chemical:
| Station Surface Condition | Matching Substance | Chemical Color |
|---|---|---|
| Burnt / Scorched Desk | Fire Reagent | Orange |
| Clean / Basin Counter | Freezing Agent | Blue |
| Corroded / Rusty Surface | Rust Dissolver | Brown |
| Poisonous / Acid-marked Tray | Toxic Acid | Green |
Pour the substances into their appropriate stations according to the order listed on the lab board. Successfully completing the reaction unlocks a locked laboratory drawer containing the golden Principal's Key.
Step 6: Unlock the Principal's Office and Escape
Take the golden Principal's Key downstairs to the main administrative corridor and open the locked Principal's Office door.
Inside, inspect the desk files to find a written confession from Mr. Nasser addressed to the principal. The note confirms that Nasser consulted an occult spiritual healer named Abu Noura to curse Abdullah out of jealousy over promotions. The file contains Abu Noura's exact location: Building 1431, Apartment Number 7.
After reading the document and securing the file, the stage objective updates. Exit through the school's front gates back to your car on the street to finish the abandoned school chapter and proceed to the city apartment stage.
Frequently Asked Questions
How many players can enter the abandoned school together?
Sarab supports 1 to 4 players per session. Playing with a group allows you to divide tasks, such as searching for valves in the flooded bathroom and gathering classroom keys simultaneously.
What should I do if the UV light stops working?
The flashlight operates on limited battery power. If the light dims or turns off, you must locate fresh batteries placed on classroom student desks, teacher podiums, or hallway shelves to restore power.
What happens if you get an answer wrong on the classroom test?
Submitting incorrect bubble sheet answers or failing to turn in the test before the time limit expires fails the exam and causes the classroom entity to eliminate you, requiring you to retake the test upon respawning.











