The horror game Sarab on Roblox features three distinct narrative endings verified by the game's official badge list: Bad Ending 1, Bad Ending 2, and the Good Ending. Unlocking each path depends on two pivotal narrative choices: whether you stand your ground to help the spiritual healer Abu Noura against the jinn, and whether you accept or reject a suspicious desert wedding invitation.
Overview of All Sarab Endings
According to official Roblox public badge records from developer Patience Zone, the game tracks three ending achievements alongside its chapter completion badges.
| Ending Name | Official Badge | Key Decision Point | Outcome Summary |
|---|---|---|---|
| Bad Ending 1 | Bad Ending 1 | Apartment 7 (Abu Noura's parlor) | Flee back to the car instead of saving Abu Noura from the jinn Ghurzam. |
| Bad Ending 2 | Bad Ending 2 | Desert wilderness road | Accept Abu Mutlaq's invitation to attend a midnight wedding feast. |
| Good Ending | Good Ending | Desert wilderness road & Desert dig site | Refuse the wedding invitation, dig up the buried curse bottle, and return to the neighborhood. |
Bad Ending 1: Fleeing Abu Noura's Apartment
Bad Ending 1 is the earliest conclusion you can trigger in the game. It occurs shortly after completing the abandoned school chapter and tracking down the spiritual healer.
Steps to Trigger Bad Ending 1
- Complete the chemical puzzle and collect the keycard in the abandoned school chemistry lab.
- Listen to the audio recording in the principal's office to retrieve Abu Noura's address: Building 1431, Apartment 7.
- Travel to the apartment building, head upstairs, and knock on the door of unit 7.
- Abu Noura invites you inside and instructs you to wait in the hall while he enters the parlor.
- Approach the parlor door to overhear Abu Noura pleading with the jinn, Ghurzam, to release Abdullah from the curse.
- The jinn turns on Abu Noura, violently incapacitating him and threatening you directly.
- When the game presents the prompt to either rescue Abu Noura or abandon him, choose to leave Abu Noura.
- Turn around, sprint out of the apartment building, and head straight back to your car.
Choosing to flee leaves Abu Noura to his fate, halts the investigation before you ever reach the desert, and immediately awards the Bad Ending 1 badge.
Bad Ending 2: The Jinn Wedding Feast
Bad Ending 2 occurs if you rescue Abu Noura but fall for an eerie desert illusion on your way to dig up the buried talisman.
Steps to Trigger Bad Ending 2
- In Apartment 7, choose to rescue Abu Noura instead of running away.
- Defeat Ghurzam's shadowy minions by using the room mirrors to reveal their positions, shining your purple UV flashlight to burn them, and solving the incense brazier puzzle with four glowing coal pieces.
- Once Abu Noura awakens, inspect the map fragment showing where the curse was buried in the desert wilderness outside Riyadh.
- Drive your car out into the open desert road.
- Follow the road until you encounter a welcoming stranger named Abu Mutlaq standing beside an illuminated gathering.
- Speak with the man, who claims there is a large local wedding celebration taking place tonight with rich lamb platters.
- When given the dialogue choice to continue your mission or join the feast, select agree/attend the wedding.
- Follow the hosts into the gathering, listen to the traditional Samri music, and sit down at the dinner table to eat.
As you consume the meal, your character's vision distorts, your health rapidly deteriorates, and the wedding vanished into thin air. You wake up stranded in the empty desert surrounded by bare animal bones—realizing the hosts were jinn luring travelers into a mirage—which unlocks the Bad Ending 2 badge.
Good Ending: Breaking the Curse and the Truth Revealed
The Good Ending is the complete narrative conclusion to Sarab. It requires surviving Abu Noura's apartment, rejecting the desert trickery, and unearthing the physical spell bottle.
Step 1: Reject the Desert Invitation
Drive to the desert after rescuing Abu Noura. When Abu Mutlaq invites you to his midnight wedding dinner, choose to refuse the invitation and continue your journey. The stranger will vanish, leaving the path forward clear.
Step 2: Aid the Injured Traveler
Walk deeper into the desert dunes past the abandoned camp until you find an injured man groaning near a tent. Speak with him to learn he was stung by a desert scorpion. Head inside the nearby tent, pick up the water and dates, and deliver them to him to soothe his pain.
Step 3: Handle the Angry Camel and Dig
In gratitude, the traveler mentions that odd energy has been buried near marked rock piles in the area, but warns you of an aggressive black camel patrolling the grounds:
- Pick up hay/fodder from the nearby pen.
- Grab a shovel from the side of the tent.
- If the camel approaches, toss hay far away to distract it, or retreat inside the tent where the animal cannot harm you.
- Use your shovel to excavate the marked stone mounds.
Step 4: Retrieve the Curse Bottle
Digging the correct spot reveals an old glass bottle containing relics and a photograph of Abdullah. Once the bottle is in your inventory, sprint back to your vehicle before additional threats arrive.
Step 5: Return to the Neighborhood House
Drive back to the suburban neighborhood where your journey began and approach Abu Abdullah's front door to deliver the cure. When you knock, no one answers.
Speak to the neighbor standing nearby to uncover the game's core twist:
- Abu Abdullah died years ago, and the house has stood abandoned ever since.
- The bewitched son, Abdullah, completely lost his sanity to the curse over time.
- The terrifying "neighborhood madman" who stalked you in the public park during the opening chapter was Abdullah all along.
Uncovering this tragic revelation completes the narrative and awards the Good Ending badge.
Frequently Asked Questions (FAQ)
How many endings are in Sarab on Roblox?
The game features three endings: Bad Ending 1, Bad Ending 2, and the Good Ending. Each ending has an associated official badge listed on the game's Roblox universe page.
What causes Bad Ending 1?
Bad Ending 1 is triggered when you choose to abandon the spiritual healer Abu Noura in Apartment 7 after the jinn Ghurzam attacks him, instead of staying to fight off the shadow entities.
What causes Bad Ending 2?
Bad Ending 2 is triggered when you accept the stranger's invitation to attend a desert wedding feast. The feast turns out to be a jinn mirage, leaving you poisoned and stranded eating bones.
Who is the neighborhood madman in the park?
As revealed during the dialogue at the end of the Good Ending, the neighborhood madman is Abdullah himself, having lost his mind years prior due to the curse placed on him by his envious cousin, Nasser.











