The Sarab Roblox Abdullah story follows a group of volunteers trying to cure a sick man from a crippling curse, only to uncover a tragic tale of professional jealousy, dark witchcraft, and supernatural deception. Created by developer Passion Zone (also associated with Mohamed Gamer), Sarab (سراب) is a Saudi psychological horror game on Roblox inspired by regional folklore and real-life cultural elements.
While players begin their journey believing they are carrying out a simple act of charity for an ailing neighbor, the narrative spirals into an investigation of buried relics, demonic pacts, and a devastating family twist.
The Curse of Abdullah and the Abandoned School
The journey begins when the player answers a plea to help an elderly man named Abu Abdullah. Upon entering Abu Abdullah's traditional home, players find his adult son, Abdullah, lying comatose in the parlor. Abu Abdullah explains that Abdullah has been tormented by sleeplessness, terrifying nightmares, and symptoms of severe black magic.
Local religious scholars recited Quranic verses over Abdullah, concluding that the spell was exceptionally powerful and that his recurring dreams pointed directly to the source: the abandoned neighborhood school. Before venturing into the school, Abu Abdullah instructs the volunteers to fetch the gate key from the clerk at the Al-Safa grocery store across the park.
He also issues a stern warning: beware of the "neighborhood madman" wandering the park grounds. As the player steps outside, an unknown sender texts their phone with an eerie message stating, "I am watching you the whole time," establishing that an unseen force is tracking their every move.
Gathering Keys and Surviving the Park
To secure the school key, players cross a dimly lit public park where the neighborhood madman roams. The lunatic stalks anyone who makes excessive noise or runs, endlessly singing verses from a well-known folk poem about loving the night, the evening, and a quiet beach under the moonlight.
The clerk at the Al-Safa grocery store refuses to hand over the key for free. The madman recently ransacked the store, scattering essential merchandise and the grocer's debt ledger across the park. Players must sneak back into the park, dodge the singing assailant, and recover four lost items:
- The store debt ledger (guarded by a stray cat)
- A bag of basmati rice
- A carton of bottled water
- A container of milk (laban)
Once all items are returned, the clerk gives the players a flashlight and the key to Hassoun Al-Barqi Secondary School for Boys.
Nasser's Envy: The Dark Secret at the School
Inside the dark corridors of Hassoun Al-Barqi School, players discover that Abdullah was once a respected teacher there. Through recovered audio tapes between the school's vice principal and the physical education instructor, the truth behind Abdullah's illness begins to unravel.
The primary suspect is Mr. Nasser, a chemistry teacher at the school and Abdullah's first cousin. The recordings and scattered notes reveal the following background:
- Lifelong Comparisons: Nasser and Abdullah entered the teaching profession at the same time. While Abdullah steadily earned promotions and praise, Nasser remained in the exact same position, fostering intense resentment.
- Unrequited Kindness: In an archived letter to the school principal, Abdullah actively lobbied the Ministry of Education to grant Nasser a promotion, praising his cousin's hard work and fearing that Nasser felt overlooked.
- The Theft: Nasser grew to loathe Abdullah's kindness, viewing his cousin's pity as a humiliation. Driven by bitter envy, Nasser stole Abdullah's ghutra (traditional headscarf) and personal desk items after hours to use as personal relics for a curse.
- Regret in the Lab: After solving the school's chemistry puzzle—mixing substances in order according to burnt, rusty, toxic, and clean table clues—players uncover a confession note from Nasser. He admitted hiring a spiritual worker simply to make Abdullah dislike the school and quit his job, never intending to destroy his cousin's life.
A recorded conversation in the principal's office reveals Nasser breaking down in tears. He admitted his wrongdoing to the principal and confessed that he tried to cancel the curse, but the sorcerer told him the magic had spiraled out of control and was buried deep in the desert. Nasser left behind the address of the sorcerer: Abu Noura, Building 1431, Apartment 7.
Abu Noura and the Demon Garzam
Traveling by car to the apartment complex, the volunteers confront the spiritual worker, Abu Noura. While initially defensive, Abu Noura invites them inside to discuss the situation, ordering them not to enter the inner parlor under any circumstances.
Eavesdropping at the door, players witness Abu Noura pleading with a demonic entity named Garzam (or Razam). Abu Noura insists that he wants to quit witchcraft and demands that the entity release Abdullah from the affliction. The demon mocks Abu Noura, refuses to let Abdullah go, and viciously turns on him.
Players must then make a crucial choice: abandon Abu Noura or fight to save him. Choosing to save Abu Noura triggers an intense battle where players use mirrors, ultraviolet flashlights, and glowing hot coals placed into an incense burner to burn Garzam's minions.
After the encounter, players experience a flashback from ten years earlier. It reveals why Abu Noura accepted Nasser's 2,000-to-20,000 riyal bribe in the first place: his young daughter, Noura, desperately wanted sweets and a large cake for an upcoming school celebration, and Abu Noura had no other way to afford it.
Grateful for being rescued, Abu Noura wakes the players and hands over a photograph showing the precise location where the curse is buried in the desert.
Desert Trials and the Branching Endings
The third act shifts to the Riyadh desert, where the volunteers track down the buried relic. The game features three distinct endings based on the choices made by the player:
| Ending | Requirements & Decisions | Outcome |
|---|---|---|
| Bad Ending 1 | Choose to abandon Abu Noura during the demon confrontation in Apartment 7. | Players flee back to the car without securing the desert coordinates, leaving both Abu Noura and Abdullah doomed to their curses. |
| Bad Ending 2 | Save Abu Noura, travel to the desert, and accept Abu Mutlaq's wedding invitation. | The host is actually a shapeshifting jinn (evidenced by his donkey hooves). The lavish feast turns out to be animal bones, poisoning the players and leaving them lost forever in the wilderness. |
| Good / True Ending | Refuse Abu Mutlaq's invitation, aid the injured shepherd, and excavate the buried bottle. | Players avoid the jinn's trap, calm an aggressive camel using hay, dig up the curse bottle bearing Abdullah's photo, and return to the neighborhood. |
In the True Ending path, players decline the wedding, walk deeper into the dunes, and discover an Egyptian shepherd suffering from a venomous scorpion sting. After fetching myrrh and fresh water from the shepherd's camp, the grateful worker points out several stone piles where a camel had been acting strangely.
By distracting the hostile camel with hay from the pen, players use a shovel to excavate the site, finally unearthing an old glass bottle containing Abdullah's photograph and the buried magic.
The Final Twist: Who Is the Neighborhood Madman?
Believing their mission is complete, the volunteers race back to Abu Abdullah's house to deliver the antidote and break the curse. However, they arrive to find the front gate firmly locked and the windows dark.
Confused, the players knock on the door until a neighbor approaches from the street. When the volunteers explain that Abu Abdullah sent them into the desert to save his son, the neighbor delivers a staggering revelation:
- Abu Abdullah Has Been Dead for Years: Abu Abdullah passed away years ago (dialogue variants cite six to twenty years), and the family home has been completely abandoned and haunted ever since.
- Abdullah's True Fate: The black magic took hold of Abdullah long ago. The curse eroded his sanity until he lost his mind completely.
- The Madman's Identity: The "neighborhood madman" who stalked the players in the park, stole goods from the grocery store, and sang mournfully under the moon was Mr. Abdullah himself.
Frequently Asked Questions
Who created the Sarab horror map on Roblox?
Official Roblox group data credits Patience Zone (also known as Passion Zone / Mohamed Gamer) as the creator of Sarab (سراب | SARAB Horror).
How many players can experience the Sarab storyline together?
The game supports 1 to 4 players per server across PC, mobile, and console platforms.
How do you solve the chemistry lab puzzle in the school?
Players inspect the laboratory tables to match four chemical bottles to the correct surface condition: the burnt table, the clean table, the rusty table, and the toxic substance table.
How do you get past the camel in the desert stage?
Pick up hay bales near the shepherd's camp and throw them far away from the dig site. The camel will chase and eat the hay, giving you enough time to dig the marked stone mounds with the shovel without taking damage.











